AI Insights · Timothy · January 2023
Top 5 Shopping Games Performance in Algeria for Q4 2022
The top 5 shopping games in Algeria for Q4 2022 showed varying trends in downloads, revenue, and active users, with notable performances from several key apps.
The fourth quarter of 2022 saw significant activity in the shopping games category on a unified platform in Algeria. Here's a closer look at the performance of the top 5 shopping games, based on data from Sensor Tower.
My Mini Mart from Supersonic Studios LTD witnessed a fluctuating trend in weekly downloads. Starting at around 15.9K in late September, downloads dipped to a low of 2.3K in mid-October before rebounding to an impressive 35.4K by the end of December. The game also saw a peak in weekly active users, reaching about 87.5K in the final week of December. Revenue for this app, however, remained minimal, with a slight peak of $3 in mid-November.
Vlad & Niki Supermarket game by Hippo Kids Games maintained a relatively steady download rate throughout the quarter, starting at around 6.1K and ending the year at 7.6K. Active user numbers showed a slight upward trend, increasing from 18.4K in late September to 19K by the end of December. This game did not generate any revenue during this period.
Supermarket Game from FM by Bubadu saw a gradual increase in weekly downloads, starting at 3.3K and peaking at 8K in the last week of December. Active users also grew steadily, from 6.4K in late September to 11K by the end of the year. Like many other apps in this category, it did not generate any revenue.
Pepi Super Stores: Fun & Games by Pepi Play experienced a slight decline in downloads initially, but numbers picked up towards the end of the quarter, reaching 4.9K in the final week of December. Active users followed a similar trend, starting at 8.2K and ending at 7.8K. This game also did not report any revenue during this period.
Finally, Baby Panda's Town: Supermarket from BabyBus showed a significant increase in downloads, jumping from 445 in late September to 4.4K by the end of October, before stabilizing around 2.7K in December. Active users mirrored this trend, peaking at 8.1K in late October and finishing the year at 7.7K. The game did not generate any revenue during this quarter.
For more detailed insights and data, visit Sensor Tower.